One difference between Persona 5 Royal and the original Persona 5 is the extent to which you can customize your party members’ Personas. You were basically stuck with the skills they learned by leveling up in Vanilla Persona 5, which meant that some party members felt significantly inferior to others by the endgame. However, this is different in Persona 5 Royal.
Persona 5 Royal lets you customize your party with full freedom, which includes Jazz Club. In Jazz Club, you can boost a party member’s stats or even make them learn a new skill. Some Jazz Club skills we feel are important are 9/4 Charge, 9/25 Concentrate, 12/4 Heat Riser, 12/11 Debilitate, 1/15 Ali Dance, 1/22 Arms Master and 1/29 Spell Master. However, these are not all the available Jazz Club skills. Besides Jazz Club, you can also make full use out of your Persona 5 Royal party by having knowledge about usefulness of some certain skills and knowing which build to go with.
Many new players end up just going for any new persona they get, fusing them and sticking with them for almost the whole game. While this can get you through the game, it makes battles hard and infuriating, and you have a much higher chance to lose. Therefore, it is important to know what you are picking and adapt to any new items or personas you obtain as well.
We have prepared this guide for you in which we will go into detail about how you can go about putting your party up with best skills and learn how to make the best party builds you possibly can. If you want to make every battle a breeze to go through and not annoying or infuriating, then make sure to keep on reading!
Also Check Out: Best Ryuji Build
What Is a Jazz Club In Persona 5 Royal?
The Jazz Jin Bar, also known as the Jazz Club, is a new venue in Kichijoji, only in Persona 5 Royal. This new hangout spot allows Phantom Thief members, excluding the Protagonist, to learn new skills that are not normally available in their persona’s skill pool. Furthermore, an invited partner gains confidence during the event.
After advancing Goro Akechi’s Justice Confidant to rank 4, the Jazz Club becomes available. It will be unlocked on June 26th. The protagonist must pay a 3,000 yen entrance fee to enter the bar, which is only open in the evenings.
Following are the benefits of Jazz Jin Bar or Jazz Club in Persona 5 Royal:
- You can choose whichever team member you want (excluding the protagonist) to receive a confidant boost.
- If entering on a Sunday evening, the chosen team member or partner’s persona can learn a new skill.
- If entering on a non-Sunday evening, the chosen team member or partner’s persona gains bonus level experience and multiple stat boosts.
Visiting Jazz Jin Bar on different days grants you different kinds of rewards. It depends on what kind of cocktail is available on the day, ultimately depending on the day. Following is the list of each type of cocktail you can find at the Jazz Bar and its rewards on different days of the week.
- Monday: Mightini, provides you with +1 Level and +20 HP.
- Tuesday: Power Fizz, provides you with +1 Strength, +1 Endurance, +1 Luck; Additional +1 stat boost to one of above.
- Wednesday: Soultini, provides you with +1 Level and +10 SP.
- Thursday: Magic Fizz, provides you with +1 Magic, +1 Agility, +1 Luck; Additional +1 stat boost to one of above.
- Friday: Omni Fizz, provides you with +1 Strength, +1 Magic, +1 Endurance, +1 Agility, +1 Luck, +10 Hp, +5 SP.
- Saturday: Any of the above mentioned drinks and their benefits.
- Sunday: Original Cocktail, New Persona Skill.
Hence this way, by going to the Jazz Bar on a sunday, you can obtain a new skill for one of your partner’s persona.
What Are The Best Party Skills In Persona 5 Royal?
You have many skills to choose from for the members of the Phantom Thieves. While all of them are pretty well balanced and good, there are certain skills we think are the best out of all. These skills will provide you a statistical advantage in battles and your team is guaranteed to perform extremely well.
Following are the list of best party skills for your Phantom Thieves members in Persona 5 Royal.
Morgana’s best skill in our opinion is Debilitate. It decreases the enemy’s Attack, Defense, and Agility for 3 turns.
Ryuji has 2 top-notch skills to choose from. Arms Master halves the HP cost when using physical skills. Tetrakarn creates a shield on 1 ally to repel 1 physical attack. You cannot go wrong with either of these skills.
Ann has 2 really amazing skills to choose from as well. Spell Master halves the SP cost when using magic skills. On the contrary, Makarakarn creates a shield on 1 ally to repel 1 magical attack. You cannot go wrong with either of these amazing skills so you can choose whatever is a better fit for your party.
Yusuke is one of the best confidants. That’s why he gives you the option to choose from 3 amazing skills. Charge multiplies the user’s next Physical attack damage by 2.5.
Secondly, Arms Master halves the HP cost when using physical skills. Last but not the least, Ali Dance halves the hit rate of all incoming attacks. The last skill mentioned is one of the best skills available in the game.
Makoto gives you an option to choose from 2 amazing skills. First one being Concentrate, which multiplies the user’s next magical attack damage by 2.5. Secondly, Spell Master, like we mentioned above, halves the SP cost when using magic skills. You cannot go wrong with either one so choose whatever your party fits the best with!
Next character on the list is Futaba. Futaba is also one of the best confidants in the game and she also gives you an option to choose from 2 amazing skills.
First one is Support Boost 3, which has a chance to trigger Masukunda, Marakunda, or Matarunda. Secondly, Support Chance Up activates moral support more frequently. Again, choose the one that goes better with your team and their coordination.
Haru has one useful skill that you can choose. Spell Master helps you half the SP cost when using magic skills. It is really useful for magical skills and magic-oriented builds.
Goro has one skill which you should give more priority out of all others and that is Ali Dance. Ali Dance is a very useful skill and halves the hit rate of all incoming attacks.
Also Check Out: How To Unlock 3rd Semester In Persona 5 Royal?
What Are The Best Party Builds In Persona 5 Royal?
Now that we have talked about the best skills for your beloved Phantom Thieves members and party, let’s move over to the best possible builds for your characters in Persona 5 Royal.
In addition to the Jazz Club, Persona Traits, which act as unique abilities that can benefit the party in various ways, were also added to Persona 5 Royal.
Given the new options, we will now talk about the best party builds that can be used till the end of the game and talk a little bit about each character. We will also list some of the best accessories to equip at the end of this guide, as well as how to obtain the Ultimate Weapons for each character. So make sure to keep on reading!
We have also listed different options for the characters’ accessory slots that suited their specific skill set, mostly relevant during the endgame in the end of the guide.
However, The SP Adhesive 3 (obtained from Takemi’s clinic at Rank 5, 50% discount obtained at Rank 7) is the best accessory to have on nearly every character for the majority of the game. If you have the DLC, itemizing Izanagi-no-Okami gives you the same accessory as the SP Adhesive 3 and +3 All Stats.
Let us now move over to the characters and their best builds.
Best Character Builds In Persona 5 Royal
Morgana’s Proud Presence trait doubles the effectiveness of party healing abilities, making him the best healer until the mid-to-late game.
When Makoto learns Marakukaja around the time of Palace 5/6, I tend to use Morgana less frequently. Morgana, on the other hand, can learn Marakukaja from the Jazz Club (on 7/17 and 10/16), allowing him to avoid remaining as frail as he was in Vanilla Persona 5.
If you want Morgana to be the best healer he can be, the Rosary of Purity accessory obtained by itemizing Maria allows you to revive multiple allies at the same time. The Black Headband R increases max SP by 30% if you primarily use Morgana to heal the party between battles via the menu.
So, in short:
- Melee: Claiomh Solais R, +50 SP (Mother Harlot, Alarm).
- Ranged: Sudarshana EX, High dizzy (Vishnu, Alarm).
- Trait: Majestic Presence – Doubles effectiveness and decreases costs of Recovery skills for all allies.
- Accessory: Rosary of Purity – Holy Benevolence: Revive multiple fallen allies to max HP (Itemize Maria during an alarm).
Ryuji is probably the character that requires the least amount of work to be good; he’s largely unchanged from Vanilla Persona 5: he hits hard, is tanky, and is solid from start to finish.
Ryuji gets Elec Boost from his weapon, Imprisoned Mjolnir, so it’s not on this list. Aside from the Arms Master accessory, the Orichalcum R, which provides +7 All Stats, is a good one to equip.
So, in short:
- Melee: Imprisoned Mjolnir, +Elec attacks (Thor, Alarm).
- Ranged: Megido Buster, High burn (Shiva, Alarm).
- Trait: Eccentric Temper – Low chance to strengthen Physical attacks by 80% for all allies.
- Accessory: Bravery Sash (Arms Master, from the P4 Protagonist fight DLC).
Ann is very similar to Ryuji in that she is consistent throughout most of the game, specializing in Magic rather than Physical skills.
Although we didn’t keep her Dormina/Lullaby sleep skills on the final build, we would recommend keeping them on her for the majority of your playthrough, as Sleep allows any type of attack to become a technical. Otherwise, I gave her Spell Master so she could use party-wide Concentrate as much as she could.
So, in short:
- Melee: Dainaraka Whip, High freeze (Black Frost, Alarm).
- Ranged: Gungnir, Medium despair (Odin, Alarm).
- Trait: Pinnacle of Magic — Low chance to halve attack spell costs for all allies.
- Accessory: SP Adhesive 3
Also Check Out: Best Romances In Persona 5 Royal
Yusuke was the character that benefitted the most from the Jazz Club’s addition to the game and the new skills. In Vanilla Persona 5, it was frequently difficult to justify using Yusuke over Ryuji because Ryuji had Matarukaja and Charge, implying that Yusuke’s damage output was significantly lower at the endgame.
Another issue was that Yusuke is best as a Physical attacker, but because of his lower HP and Endurance stats, you might have had to spend multiple turns reviving him if he didn’t dodge an attack.
Fortunately, he can learn Charge in Royal, which mitigates his previous damage issues, as well as Arms Master, which makes the HP loss from his Phys skills much more manageable. And now, because Ryuji’s trait has a chance to boost all ally Phys attacks, Yusuke and Ryuji are best used on the same team rather than competing with one another.
So, in short:
- Melee: Usumidori R, High fear (Yoshitsune, Alarm) or Senryou Takusha R, +6 Strength (Ame-no-Uzume, Alarm)
- Ranged: Providence, +13 Agility (Uriel, Alarm)
- Trait: Unparalleled Eyes – Greatly raises evasion rate against Phys attacks for all allies.
- Accessory: Black Moon R – Apt Pupil, Str +8 (Tsukiyomi, Alarm).
Makoto is great because she can heal, play support, and deal a lot of damage. It is preferred to use her as the healer instead of Morgana once she has mastered Mediarama and Marakukaja.
Her original trait Gaia Pact increases the chances of Burn/Freeze/Shock, so she synergizes with any combination of Ann/Yusuke/Ryuji and can nuke statused enemies. Not to mention that her Ultimate gun gives her +11 all stats, making her overall endgame stats significantly higher than the rest of the party. On 12/11, Have her learn Debilitate from the Jazz Club.
So, in short:
- Melee: Gordios, +Critical Rate up (high), (Cybele, Alarm)
- Ranged: Judge End, All stats +11 (Michael, Alarm)
- Trait: Gaia Blessing — Increases chance of inflicting Burn, Freeze, and Shock by 50% for all allies
- Accessory: Magic Masangi (Spell Master, P3 Protagonist fight DLC)
- Other Useful Good Accessories: Salvation Crown (Tanaka’s Shady Commodities).
Haru is an extremely difficult character to build. Given her ability to learn so many skills, you’ll probably have to choose between Gun and Psy for her at some point. Because of their high crit-rates and high damage, we chose Gun skills in Vanilla Persona 5.
A gun Haru build is still good in Persona 5 Royal, but we think the Psy one is even better this time. This is due to two factors: the new Technical Damage ranks and the Chaînés Hook ability obtained from the Faith Confidant Rank 4.
To begin, you can increase your party’s Technical Damage rank by visiting the Billiards club in Kichijoji. As you progress in rank, the damage boost and chance of knockdown when landing a tech attack increase, all the way up to Rank 4, where tech attacks have a guaranteed chance of knockdown.
This is important for Haru because Psy skills allow you to land technicals on almost every ailment type, including Sleep, Dizzy, Rage, Fear, Forget, Confuse, Despair, and Brainwash. With the benefits of Tech Rank 4, Haru can deal a lot of damage and get a lot of knockdowns during a Palace run if you apply ailments consistently.
Second, the Chaînés Hook ability allows you to use your grappling hook to ambush enemies. When these enemies are ambushed, there is a good chance that at least one of them will suffer from the status ailments Dizzy, Confuse, or Fear. Given that you can use this in Palaces instead of the standard ambush, Haru’s Psy skills become even more accessible throughout the game.
Otherwise, we gave her Concentrate to keep her damage output respectable during boss fights, and we kept One-Shot Kill for occasional use with the Apt Pupil accessory. Makarakarn and Tetrakarn are useful to keep on Haru, but they can be replaced with items purchased from Takemi. Amrita Shower can be useful, but it’s less useful late in the game because you probably have Salvation.
So, in short:
- Melee: Fleurs du Mal R, Ma+6/High Dizzy (Beelzebub, Alarm)
- Ranged: Yagrush EX, High shock (Baal, Alarm)
- Trait: Cool Customer — Reduces ailment susceptibility by 50% for all allies.
- Accessory: Magic Masangi (Spell Master).
- Other Accessories: Black Moon R (Apt Pupil).
Akechi gains high-tier skills in Phys, Gun, Curse, and Almighty, making him versatile but lacking in damage output (due to the lack of Boost/Amp skills). In Debilitate, he gains one of the best support skills, which is extremely useful in boss fights. Debilitate was previously available through the Jazz Club, but having it on Akechi is still nice.
Tactical Spirit, Akechi’s trait, has a chance to halve ally Support skill costs, and after some testing, the chance rate is around 60%.
Because of his trait, you can spam Tier 3 skills like Fighting Spirit, High Energy, and so on to a greater extent when he’s in your party. There aren’t many occasions where the reduced SP cost makes a significant difference, but it’s a nice bonus for simply having him in the party.
Finally, the Final Boss uses Bless skills, so equipping the St. Hermelin Badge or Ring of Vanity (which removes weaknesses) would be extremely beneficial. Attack Master can be replaced with his Tier 3 skill Rebellion Blade if Joker is using an Auto-Mataru Persona.
So, in short:
- Melee: Hinokagutsuchi II, High burn (Futsunushi, Alarm)
- Ranged: Ancient Day, All stats +6 (Vohu Manah, Alarm)
- Trait: Ingenious Spirit – Chance to halve Support and Almighty skill costs for all allies.
- Accessory: St. Hermelin Badge (Null Bless/Curse).
Kasumi’s skills are very focused, and she works well as a result. She learns the highest crit-rate single and multi-target Phys moves, Sword Dance and Vorpal Blade.
Apt Pupil increases the chance of landing a critical, while Ali Dance reduces the foe’s accuracy by half, compensating for her lower Endurance stat. Brave Step increases the critical rate of the entire party, making her extremely useful in any situation where the enemy is prone to crits.
Kasumi isn’t particularly customizable when she joins the party in-game, but she gets the job done. I gave her the Orichalcum R to increase her stats because she doesn’t use much SP. Masquerade, her tier 3 skill, can take the place of Sword Dance.
So, in short:
- Melee: Sword of Sinai II, High dizzy (Sandalphon, Alarm)
- Ranged: Sahasrara EX, All stats +6 (Ardha, Alarm)
- Trait: Veil of Sunrise – High chance to prevent down when weakness struck for all allies.
- Accessory: Orichalcum R (Evade Phys, +7 All Stats).
Also Check Out: How to Progress in Persona 5 Royal?
What Are The Best Accessories In Persona 5 Royal?
There are many accessories available in Persona 5 Royal. They are all nicely balanced but some accessories are more useful than the others. Following are some of the accessories that are amazing to use for your party.
- SP Adhesive 3: found at Takemi’s clinic at Rank 5, 50% discount obtained at Rank 7.
- Shiny Belt R: Invigorate 3/All Stats +3 (Itemize Izanagi-no-Okami during an alarm, DLC).
- Ring of Envy: Auto-Concentrate/Masukukaja (Palace 6 Will Seed accessory).
- Ring of Greed: Attack Master/Concentrate (Palace 5 Will Seed accessory).
- Ring of Pride: Defense Master/Charge (Palace 7 Will Seed accessory).
- Pick-Me-Up Tie: Insta-Heal (1/15 Home Shopping Channel).
- Divine Pillar: Firm Stance (Beat the Reaper).
- Crystal Skull R: +6 All Stats & Angelic Grace (Itemize Crystal Skull during an alarm).
- Orichalcum R: +7 All Stats & Evade Phys (Orichalcum, Alarm).
- Bravery Sash: Arms Master (High score on P4 protagonist fight).
- Magic Masangi: Spell Master (High score on P3 protagonist fight).
And there we have it, a detailed complete guide on everything you need to know about the best party skills, builds and accessories in Persona 5 Royal.
By following this guide, you are sure to have no problems in battles and more no matter where you are in the game. These builds are viable at any part of the game and will help Phantom Thieves achieve their goal of righting the wrong in Persona 5 Royal!