A key contrast between the first Persona 5 and its successor, Persona 5 Royal, is the increased degree of personalization you have over the Personas of various party members. In Vanilla Persona 5, you were pretty much stuck with the talents they learned as they leveled up, which meant that certain party members felt very inadequate compared to others by the time they reached the endgame. However, this is different in Persona 5 Royal.
Persona 5 Royal lets you customize your party with full freedom, which includes Jazz Club. In Jazz Club, you can boost a party member’s stats or even make them learn a new skill. Besides Jazz Club, you can also make full use out of your Persona 5 Royal party by having knowledge about usefulness of some certain skills and knowing which build to go with.
Many new players end up just going for any new persona they get, fusing them and sticking with them for almost the whole game. While this can get you through the game, it makes battles hard and infuriating, and you have a much higher chance to lose. Therefore, it is important to know what you are picking and adapt to any new items or personas you obtain as well.
We have prepared this guide for you in which we will go into detail about how you can go about putting your party up with best skills and learn how to make the best party builds you possibly can. If you want to make every battle a breeze to go through and not annoying or infuriating, then make sure to keep on reading!
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What Is a Jazz Club In Persona 5 Royal?
In recent months, Kichijoji has seen the opening of a brand new venue known as that of the Jazz Jin Bar and otherwise Jazz Club. This unique hangout location offers members of Phantom Thief, with the exception of Joker, the opportunity to learn new talents that are often outside of the skill pool associated with their identity. Furthermore, the engaged companion receives an increase in their level of self-assurance while attending the event.
After bringing Goro Akechi’s Confidant to the level 4 of the ranking system, players will get entrance to the Jazz Club. The 26th of June is the day on which it may be accessed the quickest. The entrance payment for the club is 3,000 yen, and it is only open in the nights. The protagonist will always pay this fee in order to enter.
Following are the benefits of Jazz Jin Bar or Jazz Club in Persona 5 Royal:
- You can choose whichever team member you want (excluding the protagonist) to receive a confidant boost.
- If entering on a Sunday evening, the chosen team member or partner’s persona can learn a new skill.
- If entering on a non-Sunday evening, the chosen team member or partner’s persona gains bonus level experience and multiple stat boosts.
Visiting Jazz Jin Bar on different days grants you different kinds of rewards. It depends on what kind of cocktail is available on the day, ultimately depending on the day. Following is the list of each type of cocktail you can find at the Jazz Bar and its rewards on different days of the respective week.
- Monday (Day 1 of the respective week): Mightini cocktail, provides you with +1 Level as well as +20 HP.
- Tuesday (Day 2 of the respective week): Power Fizz cocktail, provides you with +1 Strength, as well as +1 Endurance, +1 Luck; Additional +1 stat boost to one of above.
- Wednesday (Day 3 of the respective week): Soultini cocktail, provides you with +1 Level as well as +10 SP.
- Thursday (Day 4 of the respective week): Magic Fizz cocktail, provides you with +1 Magic, in addition to +1 Agility, +1 Luck; Additional +1 stat boost to one of above.
- Friday (Day 5 of the respective week): Omni Fizz cocktail, provides you with +1 Strength, in addition to +1 Magic, +1 Endurance, +1 Agility, +1 Luck, +10 Hp, +5 SP.
- Saturday (Day 6 of the respective week): Any of the above mentioned drinks and their benefits.
- Sunday (Day 7 of the respective week): Original Cocktail, New Persona Skill.
Hence this way, by going to the Jazz Bar on a sunday, you can obtain a new skill for one of your partner’s persona.
What Are The Best Party Skills In Persona 5 Royal?
You have many skills to choose from for the members of the Phantom Thieves. While all of them are pretty well balanced and good, there are certain skills we think are the best out of all. These skills will provide you a statistical advantage in battles and your team is guaranteed to perform extremely well.
Following are the list of best party skills for your Phantom Thieves members in Persona 5 Royal.
1. Morgana:
The Debilitate ability is, in our opinion, Morgana’s most useful ability. It has a three-turn effect that lowers the opponent’s Attack, Defense, and Agility.
2. Ryuji:
Ryuji possesses two excellent talents from which to pick. Arms Master reduces the amount of health points required to use physical talents by half. Tetrakarn bestows a shield on one of your allies, allowing them to fend off one physical attack. Having one of these abilities will serve you well in any situation.
3. Ann:
Ann also offers a choice between two incredibly impressive abilities to select from. Spell Master reduces the amount of SP required to use magic talents by half. On the other hand, Makarakarn will protect one of your allies from a magical assault by erecting a shield on them. You simply cannot go incorrect with any of these incredible abilities, so you may pick whichever one works best for the composition of your group.
4. Yusuke:
Yusuke is regarded as one of the most trustworthy confidants. Because of this, he provides you with the opportunity to select one of three incredible abilities. The user’s next physical strike receives a damage boost equal to 2.5 times the charge they have.
Second, Arms Master reduces the amount of health points required to use physical talents by half. Ali Dance, which is the last move, reduces the chance that any incoming strikes will hit by half. The last talent is among the finest skills you can get in the game, and it was just stated.
5. Makoto:
With Makoto, you have the opportunity to select one of two incredible talents. The first of them is called Concentrate, and it increases the user’s next magical attack’s damage by a factor of 2. Secondly, Spell Master, as we discussed before, reduces the amount of SP required to use magic talents by fifty percent. You cannot go mistaken with any option, so pick the one that your party would feel the most comfortable with.
6. Futaba:
Futaba is the next following character on the list. Futaba is not only one of the most reliable confidants in the game, but she also provides you with the opportunity to select one of two outstanding abilities.
The first of them is Support Boost 3, which has a probability of activating one of the abilities Masukunda, Marakunda, as well as Matarunda. The second benefit of Support Chance Up is that it allows for more frequent activation of moral support. Again, select the one that works best with your team’s coordination and the way they work together.
7. Haru:
Haru has a single useful ability, and you get to pick which one it is. Spell Master reduces the amount of SP you need to use magic talents by fifty percent. It is very helpful for magical talents and builds that are focused on the utilization of magic.
8. Goro:
Out of all of Goro’s skills, the one that you should focus on improving the most is Ali Dance. This is because Ali Dance is Goro’s signature move. Ali Dance is an extremely helpful talent that reduces the chance that an oncoming attack will hit by fifty percent.
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What Are The Best Party Builds In Persona 5 Royal?
Now that we have talked about the best skills for your beloved Phantom Thieves members and party, let’s move over to the best possible builds for your characters in Persona 5 Royal.
In addition to the Jazz Club, Persona Traits, which act as unique abilities that can benefit the party in various ways, were also added to Persona 5 Royal.
Persona Traits, which function as one-of-a-kind skills that provide the party with advantages in a variety of various ways, were another addition made by Persona 5 Royal. Given the additional customization choices, we thought it would be fun to share the team builds we used at the conclusion of my first run through the game and discuss a little bit about every character. At the very end of this article, you will see a list that I compiled of some of the finest accessories that may be worn, as well as instructions for how to obtain the Supreme Weapons for every character. Make sure to keep on reading!
When it came to the character’s accessory slot, we made an effort to provide them a variety of customization options that were appropriate for their individual skill sets and were mostly important in the late game.
The SP Adhesive 3 is the greatest item to keep on practically every character throughout the majority of the game (Takemi’s clinic at Level 5; 50% reduction at Level 7); it may be purchased for those ranks. Izanagi-no-Okami may be itemized to receive an attachment that is identical to the SP Adhesive 3 as well as provides a bonus of +3 to all stats if the corresponding DLC is installed.
Let us now move over to the characters and their best builds.
Best Character Builds In Persona 5 Royal
1. Morgana:
Because Morgana’s attribute, Proud Presence, causes healing talents used by the party to be twice as powerful, he is the most effective healer in the group until the game’s middle to late stages. When Makoto finally masters Marakukaja, which often occurs around the period of the Palace on 6 May, I find that I utilize Morgana far less often. However, Morgana is capable of learning Marakukaja out from Jazz Club (on 17 of July and 16 October), which means that he does not have to continue to be as fragile like he was in Original Persona 5.
You may bring back several fallen companions that use the Rosary of Purity attachment that you obtain by itemizing Maria. This will allow Morgana to be the most effective healer that he can be. The Black Headband provides a 30% boost to maximum SP if the majority of your out-of-battle healing of the party is done through the menu using Morgana.
So, in short:
- Melee Weapon: Claiomh Solais R which provides +50 SP (Mother Harlot, Alarm).
- Ranged Weapon: Sudarshana EX as well as High dizzy (Vishnu, Alarm).
- Trait/Abilities: Majestic Presence which doubles effectiveness and decreases costs of Recovery skills for all allies.
- Accessory Item: Rosary of Purity and Holy Benevolence: Revive multiple fallen allies to max HP (Itemize Maria during an alarm).
2. Ryuji:
Ryuji is perhaps the character who requires the least degree of preparation to be excellent; he is essentially the same as he was in Original Persona 5; he deals a lot of damage, has a lot of health, and is reliable pretty significantly from the start to the conclusion. Because Ryuji’s weapon, Imprisoned Mjolnir, provides him with Elec Boost, this particular ability is not included here. In addition to such Arms Master accessory, the Orichalcum R is an excellent one to equip because it provides a bonus of seven to all stats.
So, in short:
- Melee Weapon: Imprisoned Mjolnir which boosts electric attacks (Thor, Alarm).
- Ranged Weapon: Megido Buster as well as High burn (Shiva, Alarm).
- Trait/Abilities: Eccentric Temper which provides a low chance to strengthen Physical attacks by 80% for all allies.
- Accessory Item: Bravery Sash.
3. Ann:
Ann is extremely similar to Ryuji in that she is reliable for the majority of the game and specializes on magical abilities rather than physical ones as Ryuji does. Although I chose not to include her sleep talents of Dormina and Lullaby in the final version, it is highly recommended that you maintain them on her throughout the most of your game.
Sleep makes it possible for any kind of assault to be turned into a technical. Aside from that, I equipped her with Spell Master so that she may make the most of her opportunities to cast the party-wide ability Concentrate.
So, in short:
- Melee Weapon: Dainaraka Whip as well as High freeze.
- Ranged Weapon: Gungnir as well as Medium despair.
- Trait/Abilities: Pinnacle of Magic which grants low chance to halve attack spell costs for all allies.
- Accessory Item: SP Adhesive 3.
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4. Yusuke:
Yusuke was the character whose capabilities we were most interested in expanding through the Jazz Club’s training program. Because Ryuji could get Matarukaja as well as Charge in original Persona 5, it was frequently difficult to make the case for playing Yusuke rather than Ryuji. This was due to the fact that Ryuji’s attack output was significantly higher at the endgame than Yusuke’s. Yusuke is at his finest when used as a Physical combatant; but, due to his lower Health Points as well as Endurance stat, you faced the risk of having to spend numerous rounds recovering him if he did not successfully evade an attack. This was yet another issue.
Charge, which reduces the amount of damage he takes, and Arms Master, that makes the amount of health he loses as a result of his Phys abilities far more manageable, are both abilities that he may acquire in Royal. And now, as a result of Ryuji’s trait possessing a potential to enhance the physical attack power of all allies, Yusuke as well as Ryuji are often no longer in direct competition against one another, but rather work together more effectively when they are on the similar team.
So, in short:
- Melee Weapon: Usumidori R as well as High fear, or Senryou Takusha R which gives+6 Strength.
- Ranged Weapon: Providence which gives +13 Agility.
- Trait/Abilities: Unparalleled Eyes which greatly ups evasion rate against Phys attacks for all allies.
- Accessory Item: Black Moon R or the Apt Pupil, both providing a +8 boost to strength.
5. Makoto:
Makoto is a wonderful character since she has the ability to heal, provide support, and also has a respectable amount of damage output. Once she has learned Mediarama as well as Marakukaja, I like to utilize her as such healer rather than Morgana once she has reached that point in her training. Her primary ability, Gaia Pact, makes it more likely that adversaries will be burned, frozen, or shocked.
As a result, she is compatible with just about any configuration of Ann, Yusuke, and Ryuji and may perform nuke technicals off of opponents who have one of these statuses. Not even to mention the fact that her Ultimate gun raises all of her numbers by 11, putting her cumulative finale stats at a much higher level than those of the remaining members of the group. On December 11th, We recommend you make her acquire Debilitate out from Jazz Club.
So, in short:
- Melee Weapon: Gordios which provides a high chance on crit rate.
- Ranged Weapon: Judge End which provides a boost to +11.
- Trait/Abilities: Gaia Blessing which increases chance of inflicting Burn, Freeze, and Shock by 50% for all allies.
- Accessory Item: Magic Masangi.
- Other Useful Good Accessories: Salvation Crown.
6. Haru:
Haru is undeniably a complicated and challenging character to develop. A choice between Gun and Psy will likely need to be made in her favor at some time in the future given how quickly she picks up new abilities.
When we were playing Vanilla Persona 5, we favored the Gun abilities indeed for their high critical hit rates as well as strong damage output. Although a pistol Haru style remains effective in Persona 5 Royal, We believe that a psy Haru setup may perhaps be superior to it this time about. This is due to two factors: first, the newly added levels for Technical Damage, and second, the Chainés Hook ability that may be obtained upon reaching Confidant Level 4.
To begin, if you head toward the Billiards club within Kichijoji, you will be able to raise the Technical Damage level of your whole group. Up until you reach Rank 4, once your tech strikes have a 100% chance of knocking the target down, both damage boost as well as probability of knockdown that you receive when you successfully execute a tech attack rise in proportion to your rank.
This is significant for Haru since psy talents are what enable one to strike technicals on practically all forms of ailments, namely sleep, dizziness, rage, forget, fear, confusion, despair, and brainwash, among others. If you regularly apply illnesses throughout a Palace run, Haru will be able to inflict a respectable amount of damage and receive a large number of takedowns. This is made possible by the perks conferred by Tech Level 4.
Furthermore, the Chainés Hook skill gives you the opportunity to sneak up on foes and ambush them with your grappling hook. There is a good possibility that at most a single of these foes will have the state condition of Fear, Dizzy, or Confuse when they are attacked. This is because of the high likelihood that at least some of these foes will be attacked. Because this may be used whenever you choose in Palaces rather than the standard ambush, it enables it far simpler to make advantage of Haru’s psy abilities during the entire game.
Aside from that, We equipped her with Concentrate so that she could maintain a damage output that was acceptable throughout boss encounters. We also equipped her with “One-Shot Kill” so that she could utilize it in conjunction mostly with Apt Pupil attachment as necessary.
You should retain Makarakarn and Tetrakarn onto Haru since they are valuable, but you may get identical ones by purchasing goods from Takemi. It is possible that Amrita Shower will save the day, but at that point in the game, you should possess accessibility to Salvation, making it less important.
So, in short:
- Melee Weapon: Fleurs du Mal R which provides a +6 boost, or High Dizzy.
- Ranged Weapon: Yagrush EX which provides High shock.
- Trait/Abilities: Cool Customer, which reduces ailment liability by 50% for all allies.
- Accessory Item: Magic Masangi.
- Other Accessories: Black Moon R.
7. Akechi:
The versatility that Akechi gains by having high-tier abilities in Phys, Curse, Gun, and Almighty comes at the expense of a lower damage output (since he does not have any Boost or Amp skills). Debilitate, among the strongest support talents, is given to him, and it is extremely helpful in battles against bosses. Although Debilitate may be obtained earlier through the Jazz Club, putting that on Akechi continues to be a wonderful perk to have.
Following some research that we ran, I determined that the probability rate for Akechi’s Tactical Spirit attribute is around sixty percent of the time that it will reduce the expenditures of supporting allies by fifty percent. When he is a member of your party, you will have a greater degree of success when repeatedly using talents from Tier 3, such as Fighting Spirit and High Energy, because of the feature he possesses.
Even if there are not a lot of situations in which the lowered SP expense may make a significant impact, having him as a member of the party still provides a beneficial boost.
One last piece of information to keep in mind is the fact that the Last Battle utilizes Bless talents; thus, having either St. Hermelin Medal or even the Ring of Vanity (that eliminates vulnerabilities) equipped would be of great assistance when fighting against him. If Joker employs an Auto-Mataru Persona, the ability Attack Master could be substituted with the Tier 3 talent Rebellion Blade because Attack Master is no longer necessary.
- So, in short:
- Melee Weapon: Hinokagutsuchi II or High burn.
- Ranged Weapon: Ancient Day which provides a boost of +6.
- Trait/Abilities: Ingenious Spirit which grants you a chance to halve Support and Almighty skill costs for all allies.
- Accessory Item: St. Hermelin Badge.
8. Kasumi:
Due to the laser-like precision of the talents that Kasumi acquires, she performs very well in her career. She is taught Sword Dance as well as Vorpal Blade, two physical skills with the highest critical strike rate against a specific opponent and multiple targets, respectively.
Apt Pupil increases the likelihood of hitting a critical strike by twofold, while Ali Dance reduces the accuracy of the opponent by one half, compensating for the inferior Endurance score. Because Brave Step increases the likelihood that all members of the party will land a critical hit, using her in any circumstance where the foe might be critically damaged is extremely beneficial.
Although Kasumi does not have a lot of customization options due to the fact that she does not join the group until later in the game, she nonetheless does her job well. Because she does not use a lot of SP, We decided to give her a Orichalcum R in order to raise her attributes to a greater level. It is possible for her level 3 skill, Masquerade, to take the place of Sword Dance.
So, in short:
- Melee Weapon: Sword of Sinai II which provides High dizzy (Sandalphon, Alarm)
- Ranged Weapon: Sahasrara EX which provides a boost to all stats of +6 (Ardha, Alarm)
- Trait/Abilities: Veil of Sunrise which provides a high chance to prevent down when weakness strikes for all allies.
- Accessory Item: Orichalcum R.
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What Are The Best Accessories In Persona 5 Royal?
There are many accessories available in Persona 5 Royal. They are all nicely balanced but some accessories are more useful than the others. Following are some of the accessories that are amazing to use for your party.
- SP Adhesive 3: found at Takemi’s clinic at Rank 5, 50% discount obtained at Rank 7.
- Shiny Belt R: +3 boost to all the stats (obtained by electrocuting Izanagi-no-Okami during an alarm).
- Ring of Envy: Auto-Concentrate aka Masukukaja (Palace 6 Will Seed accessory).
- Ring of Greed: Attack Master aka Concentrate (Palace 5 Will Seed accessory).
- Ring of Pride: Defense Master aka Charge (Palace 7 Will Seed accessory).
- Pick-Me-Up Tie: Insta-Heal.
- Divine Pillar: Firm Stance (obtained after beating the Reaper).
- Crystal Skull R: +6 All Stats & Angelic Grace (obtained after electrocuting Crystal Skull during an alarm).
- Orichalcum R: +7 All Stats & Evade Phys (obtained after electrocuting Orichalcum during an Alarm).
- Bravery Sash: Arms Master.
- Magic Masangi: Spell Master.
Conclusion
And there we have it, a detailed complete guide on everything you need to know about the best party skills, builds and accessories in Persona 5 Royal.
By following this guide, you are sure to have no problems in battles and more no matter where you are in the game. These builds are viable at any part of the game and will help Phantom Thieves achieve their goal of righting the wrong in Persona 5 Royal!